Independent studio · Singapore · Case files open late
We're two childhood friends making the games we've always wanted to play. Our first: a fantasy detective RPG where the sharpest weapon in a city of spellcasters is a well-chosen word.
Moonlight Bedroll Studios is an independent game development studio based in Singapore. We are in the midst of creating our first project, and are looking to hire talented, driven individuals who share the same passion for games as us.
A detective with no magic, in a city full of it.
For our first project, we're working on a Fantasy Detective RPG with card-based combat representing conversations. In a world where magic is common and kids learn to shoot fireballs and throw lightning in school, our protagonist is a seemingly powerless individual who solves crimes using guile and speech.
Every interrogation is a duel. Every conversation is a hand of cards.
Set in an urban fantasy landscape of our own making and inspired by our own experience of life in Singapore, we hope to create a unique and alluring world that challenges players.
Inspired by: Persona, Slay the Spire and Inscryption, as well as every card game we have ever played (Magic: The Gathering, Legends of Runeterra, Shadowverse, Pokémon TCG, Riftbound).
We're Darren and Ken Zho, a pair of childhood friends who met in school and bonded over a shared love of video games. After more than a decade of playing games together, we finally decided it was time to make our own, a longing we have both held since we were young.
Our dream? Create bangers that shape the future of the industry in some way.
Our promise? To only make games we would love playing ourselves.
Bio coming soon.
I'm an engineer by training and have always loved how systems come together. To me, games are an amazing vehicle for delivering experiences because they uniquely combine music, art, film, writing, gameplay and any number of elements to do so. Beautifully made games are the ultimate example of parts coming together to be larger than their sum.
In this team, I'm the tech lead, and I'll be responsible for programming the game and designing the architecture of the in-game systems.
Want to work the case with us? We're looking for talented, driven people who share our passion for games. If that sounds like you, we'd love to hear from you.